Wreckfest shines at this department, as the cars behave in an extremely realistic manner when hitting solid surfaces, or being hit by opponents. Of course, what kind of racing game with a deep-rooted physics engine behind it would it be if it didn’t have realistic car destruction? Hitting walls feels realistic enough, smashing into tire barriers sends them flying in a way that looks just right, and even the grip your car has with the surface seems to differ when you switch between grass, gravel and asphalt. While this may sound like inertia lesson 101 for some, Wreckfest takes full advantage of it, along with every other principle you may have picked up accidentally during classes. The bigger an object is, the harder it is to maneuver, but it also sucks to get caught in its path. This game makes a physics compendium proud Obviously, this is the game’s main selling point, as it is impossible to win a race without going full on berserk mode behind the steering wheel. Of course, Wreckfest makes me forget all those basic survival instincts, and I end up forged to go all Mad Max. The company’s internal development studios are Grimlore Games based in Munich, Germany Rainbow Studios based in Phoenix, Arizona Mirage Game Studios AB based in Karlstad, Sweden Foxglove Studios AB based in Stockholm, Sweden Black Forest Games based in Offenburg, Germany, and Pieces Interactive based in Skoevde, Sweden.Basic instincts kick in whenever I play racing games, and I usually try to maneuver myself between those in front of me, or I never try to cut corners because that would usually mean I would lose precious time. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. ATV, Red Faction, Titan Quest and many more. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany, Sweden, and the USA, THQ Nordic brands include Darksiders, MX vs. More about us and our work at įounded in 2011, THQ Nordic is a global video game publisher and developer. We represent a network of 20,000+ musicians and audio professionals from more than 120 countries. We are your partner in defining your audio branding strategies and producing your custom sound. We are changing the way brands order, produce and use audio. We are best known for the critically acclaimed demolition racing series FlatOut (2004-2007, PC, PS2, Xbox, Xbox 360) and street racing title Ridge Racer Unbounded (2013, PC, PS3, Xbox 360).ĪUDIODRAFT is a Finnish growth company with international team representing in Helsinki, New York, and San Francisco. With over a decade of development under its belt, Bugbear Entertainment has successfully redefined the genre of action racing. We’ve been making car games for sixteen years, starting with Rally Trophy (2001, PC). Bugbear Entertainment is a game studio specializing in action driving.
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